GUIDES / WORLD SYSTEMS

Hethereau Systems Primer

A source-backed orientation to Esper abilities, unexpected events, businesses and everyday city life.

Status
Current
Game version
1.2
Updated
2026-08-10
Last verified
2026-08-10
Source class
official
CITY SYSTEMS / HETHEREAU

This primer separates confirmed setting pillars from mechanics that still need a patch note or tutorial capture.

Updated 2026-08-11

The city of Hethereau

The official EN website describes Hethereau as an anomaly-filled urban environment. The city is presented as a character in its own right — a living space with businesses, streets, districts, and everyday civilian life, not just a mission hub.

Esper abilities

Espers use supernatural powers to navigate the city and respond to unexpected events. The official description emphasizes freedom of movement and the ability to "handle" anomalies, but does not enumerate specific abilities or progression trees.

Anomalies and unexpected events

Anomalies are described as disruptions to everyday city life. The game loop involves encountering and responding to these events. The exact types, triggers, and reward structures are not documented in the official site description.

Businesses and daily life

The official description calls out businesses and "everyday urban life" as a core experience pillar. This suggests shops, civilian activities, and non-combat interactions, but the specific systems are not yet detailed in English official sources.

WorldHethereau
Core LoopExplore / respond / live
Setting TypeUrban supernatural open world
Playable FactionEspers
SourceOfficial EN website description